35 items Warning: This is Edition material. It is possible that there is more recent Edition version.» Races» Races of Faerûn (book). All social disabled. 84 items It is possible that there is more recent Edition version.» Feats» Races of Faerun (book). Feats in Races of Faerun. ‹‹ previous 1 2 3 4 5 next ›› (total. Races of Faerûn (D&D manual).jpg. Genre, Role-playing game. Published, (Wizards of the Coast). Media type, Print. Races of Faerûn is an optional supplemental sourcebook for the Forgotten Realms campaign.
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A typical gray orc tribe consists of 30 to 50 members, led by the strongest orc in the tribe. This attack lasted for six years and became known to historians as the Orcgate Wars. Dragondown Grotto Red Hand of Doom. They display little of the arrogance that marks other groups whose ancestors once arces empires.
Scattered beneath the branches of the ancient forest of Cormanthor, the Dales are a series of small cantons with a tradition rzces fierce independence. Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. They d&dd their strong ties to their land, appreciating its beauty while respecting its harshness.
Tucked away in their stout fortress-temple in the western half of the Rathgaunt Hills, the gnomes who follow Gaerdal Ironhand tirelessly patrol the land, working to keep the caravan traffic safe from marauders and monsters. A character in the Forgotten Realms campaign is more than just a class and race.
Races in Races of Faerûn – D&D Tools
The Chondalwood – Elf: Chitines live here and there in the Underdark, but their principle enclave is Yathchol, a collection of villages located beneath the Far Forest southeast of Hellgate Keep. Gray Orc Magic Items. Many escaped into the Underdark wilds, led by Ibrandul the Skulking God. The Vast – Human: Other orc tribes are viewed with suspicion and jealousy.
Invoking the final rage is a free action. Gloamings do not have a specific home territory within the Underdark, since they tend to travel restlessly throughout the Realms Below and even the planes. They acknowledge Gruumsh as the leader of the orc gods, but a typical gray orc doesn’t feel bound to worship him above any other deity, and usually selects a deity that most closely aligns with that orc’s particular interests and temperament.
Races of Faerûn
Some other races which are known to inhabit it, including gnollsnagathri-kreenloxos, feygiantsogrestrollssahuaginsaurialsand numerous others, are left out, as well as a lot of the human ethnic groups and a few elven subraces. The humans of Aglarond dwell along the northern shores of the peninsula, leaving the green Yuirwood to the elves and half-elves.
The Dragon Coast – Half-Elf: If you choose a home region preferred by your character class, you may select regional feats appropriate to that region. Races explored were the major races dwarveselvesgnomeshalf-elveshalf-orchalflingshumansand planetouchedas well as minor races, aarakocracentaursgoblinoidskir-lananlizardfolklycanthropesshadeswemicsand yuan-tiand the various subraces in the case of humans, ethnic groups of each of the races.
Most Damarans are farmers; loggers, or miners in a harsh and unforgiving land.
The High Forest – Elf: This large kingdom of noble knights and great lords was recently reunited under the rule of a king and queen after a terrible civil war. For racees, standard elves become moon elves, standard dwarves become shield dwarves, standard gnomes become rock gnomes, and standard halflings become lightfoot d&f.
For example, a character with a leadership score of 15 could normally have up to twenty 1st-level, two 2nd-level, and one 3rd-level followers.
You are still limited by the number of feats available to your character based on class and race. This rage or increase to greater rage lasts until the warlord’s next turn, and all penalties for leaving a rage apply for example, the creatures are fatigued, and if rades fatigued they become exhausted. It is home to a large number of moon elves.
On the southern coast of the Chultan peninsula lies this merchant nation populated by fleet-of-foot Tashalans and Chultans.
An orc warlord can maintain a larger force of orc followers than a comparable leader could of other creatures. Known as the greatest city of the Sword Coast, Waterdeep is a cosmopolitan metropolis of bustling commerce, skulking rogues, and mighty wizards. Gray orcs, for example, can use or create orc weapons and magic items with racially specific orc powers as if they were orcs.
A headlong rush is a charge that provokes attacks of opportunity from every foe who can reach its path, including the opponent you attack.
Also known as the Forest Kingdom, Cormyr is a strong land of noble knights and great lords. Mightiest of all dwarf realms, the Great Rift is the ancestral homeland of the gold dwarves.
Though they are not aggressive, they do not hesitate to charge into battle to protect their herd. Once the soldiers of the Witch King, the half-orcs of Vaasa are a strong and sturdy folk who manage to carve out a living from this forbidding land.
Unfortunately, this all changed in DR, when the Theurgist Adept Thayd, last surviving apprentice of the ancient Imaskari wizards, opened a fateful portal to a savage world dominated by empires of fanatically religious orcs.
The bustling city-states of the Lake of Steam are wealthy and strong, but the shadow of evil gods lies over them. When resources in an area run low, a tribe moves on to greener fields.
The gray orcs speak a complex variant of the Orc tongue. This feat does not grant bardic knowledge if it is not already possessed.
Humans argue about anything, fight about whatever they argue about, and hold dear among their many deities quite a few who actively encourage that type of behavior. Slyths do not often gather in great numbers; they much prefer to live quietly in small bands. Daylight Adaptation, Headlong Rush. Skill Points at Each Level: In the Sanrach basin on the southern shore of the Chultan peninsula lies the xenophobic nation of Samarach, a vassal state of Nimbral.
The Uthgardt barbarians roam the forests and hills of racex North. The Lake of Steam – Human: CyricMalarTalona. They are immune to the irritations of the swamp and think only of the power they can attain by defeating their rivals.